I am happy to share a personal project I realized to learn new skills.
I had a good time trying to animate it. The result might be a little wonky but I love it.
I realize the character in ZBrush, Blender and Substance Painter.
The environment is done in Blender and SP.
I also rendered an unreal third-person view just for fun looking at it running around.
I created a basic cel-shading material in Blender to have sharp control over the lighting and emphasize the albedo texture I painted.
The concept is an amazing work by Jason Nguyen
Jason Artstation: https://www.artstation.com/jasonn
The background landscape is part of a work from Grafit Studio
https://www.artstation.com/artwork/4XvvA4
Rendered in Unreal Engine 5
Rendered in Blender EEVEE
Rendered in Blender EEVEE